Why would anyone want to pay for something that cannot be seen and upon which no one has control?Read more "Imaginary Games Inc."
Unlike the woman in the grey kimono, I’m not scandalised, I did know what I was getting into. But I see the irony. This is why I accept the fact that my post-apocalyptic adventure feels very real in its absurdity. And yes, I also acknowledge to belong to a privileged, decadent minority. I know, and I acknowledge this.Read more "Post-apocalyptic adventure for the privileged"
Sound is invasive, it drapes around and permeates your being. Try to block it with the fingers in your ears, and the sound still reaches you, reverberating trough the bone structure of the body. Sound is pervasive, persistent and usually it can get everywhere. Just like cancer. I am not sure whether I had already […]Read more "The narrative of sound"
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It was Marlies who taught me that taking pictures secretly was immoral. According to Marlies, being a photographer required discipline: holiday shots were ridiculed, each frame requiring tension and a constant reflection on morality. It was the second half of the Eighties, I lived in West Berlin and belonged to…
The questions that The Beginner’s Guide poses are particularly relevant in the context of critical design, with its challenging assumptions and preconceptions about the role of object and design.Read more "If a game designer in a designed game"